![]() I may not enjoy it myself when I get to it, I still need to see. Hence the idea was to break out of the usual mold for experienced players, by not letting them simply cheese every fight in the same way.Īnd hey, if you don't like it, that's fine. ![]() I think the gist of it was that if you just have a unit with a whole ton of HP, players will set it up so it discovers them on the enemy turn, then take all of their actions on it and take it down in one turn (like people tend to do with Sectopods they're dangerous if they get a turn off, but set up the encounter right and it's possible to take one down in one turn and have actions left over). Jake Solomon talked about the rationale for making the rulers attack after every action in one of the streams Firaxis did around the time it was released. I guess the option is there so you don't need to do the whole mission on subsequent playthroughs, but then maybe the rulers just show up randomly. I seem to recall there was an option when starting the game to have the cave mission or not, maybe if you don't enable it they can show up randomly? They're not supposed to until after you do it, since it introduces you to them (plus voice logs from Dr. ![]() So, I have the DLC since I got the season pass and have started a game with it but haven't done the cave story mission yet so I haven't seen the rulers yet. I hope in future they spend more time fixing the vast amount of bugs the game still has, and not on gimmick DLC like this. It appears a lot of the Steam user reviews completely agree with me on this too. I will be turning this DLC off in my list and restarting my game, again. This is all while playing it on Normal difficulty, so it's not even supposed to be this insanely hard. I have to say I have not been enjoying the DLC. I'm going to be honest, I feel like these boss aliens were only put in to make the game noticeably harder without the developers truly thinking about their design or the balance of the overall game. It slaughtered a few of my men and then escaped only to show up again in another mission shortly after and slaughtered another squad. In my latest playthrough I was maybe four missions in, when you're still starting out and have bugger all gear and a boss Viper appeared. Having an enemy that can weave in and out of every decision you make just makes all your possible plans pointless. The turn system being equal on both sides is one of the things that should have never been touched, it helps keep the balance of the game. The new "boss" aliens it introduces are horrifically overpowered, break the turn-based system since they get to move after what looks like every action you take and they can turn up anywhere. I like that it's challenging, I enjoy thinking up different strategies when I've failed numerous times. To get this out of the way: I freaking love XCOM 2, I think it's an incredibly challenging game, that keeps me coming back for more. So I've been playing through XCOM 2 again, but now with the Alien Hunters DLC enabled and my god it's frustrating. I still do not recommend getting this DLC. A mission for a "Locator Beacon" will appear, do not do it and you will be happily playing as normal. ![]() If you don't tick it, they will appear whenever they please. This will give you the ability to delay it forever, and not have the vicious new aliens appear. Update: When you start a new game, make sure you tick the box for the Alien Hunter expansion mission. ![]()
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